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Swamp Margrave

(image)

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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Swamp Guard
Advances to:
Cost: 16
HP: 80
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDSwamp Margrave
Abilities: steadfast
(image)axe
blade
14 - 2
melee
(image)shield
impact
20 - 1
melee
slows
Resistances:
blade30%
pierce40%
impact20%
fire-30%
cold-30%
arcane20%
TerrainMovement CostDefence
Cave430%
Cave Wall10010%
Chasm10050%
Deep Water160%
Forest340%
Grassland220%
Hills340%
Mountains440%
Mushroom Grove340%
Sand160%
Shallow Water170%
Snow240%
Swamp170%
Village260%